Stat type | Normal difficulty |
---|---|
Kill Reward | 30 |
XP Reward | 32 |
Speed (walking) | 500 |
Speed (sprinting) | 700 |
Health (body) | 130 |
Health (head) | 100 |
Piercing | Slashing | Bludgeon | Toxic | Fire | Microwave | Explosives | Freeze | Shells | EMP | |
---|---|---|---|---|---|---|---|---|---|---|
Damage Multiplier | x0.4 | x0.75 | x0.75 | x1 | x0.8 | x0.35 | x0.2 | x1 | x1 | x1 |
Sub-machine Gun | Assault Rifle | Shotgun | Handgun | Rifle | |
---|---|---|---|---|---|
Damage Multiplier | x1.1 | x0.7 | x0.3 | x0.4 | x0.4 |
CaulkBurn | HX25 | Eviscerator | Crovel (bludgeon) | |
---|---|---|---|---|
Damage Multiplier | x1.5 | x0.5 | x0.3 | x1.2 |
AR15 | MB500 | Rem1858 | Colt1911 | Medic Pistol | Winchester | 9mm | |
---|---|---|---|---|---|---|---|
Damage Multiplier | x1.2 | x0.5 | x0.75 | x0.65 | x1.5 | x0.6 | x1.6 |
Damage Multiplier | |
---|---|
Head | x1.001 |
All other | x1 |
Vulnerability mask = (Torso, Head, Legs, Arms, Special). | ||
---|---|---|
Stun = (Vulnerability = (0.5, 0.5, 0.1, 0.1, 0.1), Cooldown=3.0, Duration=2.0) | ||
Knockdown = (Vulnerability = (0.5), Cooldown=3.0) | ||
Stumble = (Vulnerability = (0.1), Cooldown=3.0) | ||
GunHit = (Vulnerability = (1.0), Cooldown=0.75) | ||
MeleeHit = (Vulnerability = (1.0), Cooldown=0.5) | ||
Poison = (Vulnerability = (1), Cooldown=5.0, Duration=2.0) | ||
Microwave = (Vulnerability = (0.25), Cooldown=5.0, Duration=2.0) | ||
FirePanic = (Vulnerability = (0.5), Cooldown=7.0, Duration=3) | ||
EMP = (Vulnerability = (2.5), Cooldown=5.0, Duration=3.0) | ||
Freeze = (Vulnerability = (1.0), Cooldown=1.5, Duration=2.0) | ||
Snare = (Vulnerability = (0.7, 0.7, 1, 0.7), Cooldown=8.5, Duration=1.5) | ||
Bleed = (Vulnerability = (0.25)) |
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